Article Planning Sheet- Article 1- Is War the Answer?
Plan the language use of the primary code of your article in the box
below.
Article
target audience: Hardcore 16-25 gamers
Planning Comments
|
|
article genre
(purpose,
type)
|
An
informative look at the impact of first person war based shooters on the
games industry. This will be in both positive and negative lights. It will
include looks at repetitive formulas and restrictive gameplay mainly.
|
Narrative voice
(1st, 2nd or 3rd person) |
Mixed
voice article with parts in first person describing personal experiences, 2nd
person direction at readers and some 3rd person sections.
|
Register
(informal/formal,
colloquial, dialect, taboo words?)
|
Formal
article with some colloquial lexis to avoid sounding too intimidating. There
will be no real use of dialect and taboo will not be used.
|
Stylistics
(repetition,
strong verbs, adjectives, alliteration, similes, metaphors, sentencing,
rhythm)
|
High
adjective use with reference to war based vocabulary and repetition of dreary
gameplay. There may be use of alliteration and metaphors linking with
imagery.
|
Tone of address
(hectoring,
sarcastic, ‘matey’, ironic, etc)
|
There
will be some sarcastic point but it will mainly be a general formal and
informative tone with so irony used to illustrate points.
|
Structure and pace
(discourse
structure, logical paragraphing, connectives, conclusion)
|
The
article will be six columns that cover about a third of the page height, with
several paragraphs covering a range of topics. Sub heading illustrating what
the paragraphs contain shall break these.
|
Article 2: Pre-Order Nightmares
Planning Comments
|
|
article genre
(purpose, type)
|
This is an opinionative
and warning based article on the dangers of modern pre-ordering. This will
have to be clearly branded as an opinion or I face being accused of slander.
|
Narrative voice
(1st, 2nd or 3rd person) |
This again is a mixed
voice article, featuring first person personal experiences and 2nd
person audience directed language. There will be mainly 3rd person
referring to company and game names.
|
Register
(informal/formal,
colloquial, dialect, taboo words?)
|
This will be a formal
article that sticks with a serious tone. It is intended to warn and shock
over the shady practices of the industry. There will be no taboo language and
the introduction will be summarising the article.
|
Stylistics
(repetition, strong
verbs, adjectives, alliteration, similes, metaphors, sentencing, rhythm)
|
There is a strong
repetition of the point that this is a warning article and will alert the
audience to the issues with marketing. The lexis is direct and won’t make use
of metaphors or similes. There may be
some gamer jargon and specialist vocabulary.
|
Tone of address
(hectoring, sarcastic,
‘matey’, ironic, etc)
|
There will be sarcasm
but the tone will mainly be one of shock and warning. There may be some irony
but I intend to keep the article serious.
|
Structure and pace
(discourse structure,
logical paragraphing, connectives, conclusion)
|
This is a six-column article
with paragraphs dedicated to examples, warning and practices. It is a
relatively slow paced article with heavy language use and only one central
image.
|
Planning Comments
|
|
article genre
(purpose, type)
|
This is a review of a
popular game on the market right now. It is a celebration of as great game
produced by a great company. This is a generic review to fulfil gaming
magazine conventions.
|
Narrative voice
(1st, 2nd or 3rd person) |
3rd and 1st
person as it is mainly a general overview of the game mechanics and features
with snippets of personal response.
|
Register
(informal/formal,
colloquial, dialect, taboo words?)
|
Much more informal and
colloquial than previous articles with a lot of gaming jargon but still no
taboo language.
|
Stylistics
(repetition, strong
verbs, adjectives, alliteration, similes, metaphors, sentencing, rhythm)
|
Possible alliteration
and strong adjective use. Minor use of metaphors but no rhythm as such. The
article will flow from one topic to next covering all aspects of the game.
|
Tone of address
(hectoring, sarcastic,
‘matey’, ironic, etc)
|
This will be a highly
positive article. There will be slight negativity here and there but mostly
positive coverage of the game.
|
Structure and pace
(discourse structure,
logical paragraphing, connectives, conclusion)
|
This is another 6 column
article broken by images and quotes with a small breakout box highlighting
the main positives and the main negatives. A further box will be used for the
main review score. There will be separate paragraphs for each reviewed
section.
|
No comments:
Post a Comment