Article 2 –Pre-Order Nightmares
Pre-ordering. The one way to definitely secure
a game pre release. The relieving feeling of knowing that come release day you
will hold the copy in your hands. Though what if it’s not all it’s cracked up
to be. You have spent so much money to get this game and now you hate it. It
hurts and it’s awful. So why do we still do it? Hype. The only answer hype and
now it’s time to break the hype machine.
So it all starts with an
announcement. A short trailer to show you it’s really there. The seed is
planted and we wait for it to grow. Soon enough another trailer comes along
bolder, better and longer showing more of what we want to see. Then with hope
we get genuine gameplay and a chance to see the games mechanics and story put
to the test or we get the big press release demos at conventions like E3 or PAX
or released to the Internet. But just how true is the “gameplay” we really see?
Maybe we are just get messed around by the game company who doesn’t want to see
their bad ideas.
Evil Evil Aliens
A perfect example of this bait
and switch mechanic is a release earlier in the year that had been hyped to
hell before being revealed as a fraud. I am of course talking about Aliens
Colonial Marines. After five years in development and so many companies it was
finally here. Under an embargo until release day. This meaning that media could
not show anything featuring gameplay. However at E3 a gameplay demo was shown.
One problem, it was nearly all fake. I have played the game and all the way
through and the A.I shown, the events, characters nearly everything was a lie.
None of it was in the real game. The gamers who had waited were betrayed by the
industry. Just to make it worse it was one of the most popular pre-orders on
Steam and other online shopping sites.
The real game featured mindless
A.I. that had problems shooting the enemy and had no clue as to what they were
doing. The graphics were the lowest quality of 360 graphics and screen tearing
was rampant. The aliens themselves were hardly ever present and the whole game
just felt rushed despite the 5-year development time. The levels were boring and repetitive and the
iconic “Aliens” weaponry is barely non-existent. Not only that, the game is
plagued with game breaking bugs that once had me stuck in a wall. The enemies
get stuck to scenery removing any scare factor. The game was a total fake. This is all from
personal experience of playing the game and it disgusts me. Though this is not
a review so lets get down to the bare bones of the issue…
Basically, the industry seems to
be full of liars and schemers. This may not be true but from modern advertising
it seems it. Can we really trust adverts anymore? There is a high chance these
days that pre-release material is a forgery or staged. The player will never
play or see these bits. It’s a scary thought that the companies will directly
lie to you for their gain.
Perhaps it wouldn’t be so bad if
the game were worth the money. The lies may be lies and the shown
screens/missions are scripted but the final product met expectations we as a
community could live with the lies. But they’re not. Most games are generic,
boring and low quality. There are games that fail. Colonial Marines was only
one example. There were also games like Ride to Hell retribution 1%. The prior
game being one of the worst examples of horrible game design ever. Though fully
functional the rest of the game was poorly designed and just made very little
sense. First announced in 2008/9 this game was premiered as a biker gang
sandbox set in the 60’s with an array of deep characters. What gamers got was
the absolute opposite a linear, shallow, mind-numbingly poor game where
everything was broken. Yet it was still pre-ordered. I personally feel sorry
for any poor soul who pre-ordered this rubbish.
My final example would have to be
The War Z (now Infestation: Survivor Stories). A game released on steam
following the success of Arma mod DayZ. It was considered a rip off and it was
just generally awful. It had micro transactions and had to be bought initially.
But with lies in the steam description and bullying tactics it just failed to
make an impact. The game was buggy, textures sickening and overall just a poor
quality. Again popular game, false advertising.
Why do we pre-order?
The allure of pre-order comes
mainly from the promise of extras. Shiny little in game objects or real life
trinkets that we gain for paying a little extra. On steam this can even be a
whole game, (Tomb Raider). However half the time these are only skins r guns. A
little extra thing you’ll barely use. Though nowadays even whole game modes are
being locked off as pre-order bonuses. Which if you don’t pre-order for have to
pay extra in DLC.
The problem is that there are so
many different bonuses in so many different places that the game is completely
fractured. If you want a certain bonus you have to go to a specific store or
site and this could cost so much more. The whole exclusive scene is a curse
onto gaming and really makes getting a game a decision making struggle. It all works towards getting money and
ignoring the consumers. Fragmenting the experience for a few extra pound coins.
In conclusion…
Pre-ordering isn’t a positive
experience anymore. There once was a time where we just saw trailers and waited
until release. Now we have lying trailers, forged footage and just pointless
rewards to tempt us into buying a game we’d never even consider once we’d seen
it’s true colours. I want one thing from consumers and that is to wait. Please.
Just wait for the reviews, wait for the footage of the real game. Don’t be
another victim to the hype machine.Article 2- Pre-Order Nightmares
No comments:
Post a Comment