Article Planning Sheet-
Article 1- Is War the Answer?
Plan the
language use of the primary code of your article in the box below.
Article target audience: Hardcore
16-25 gamers
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Planning
Comments
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article genre
(purpose, type)
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An informative look at the
impact of first person war based shooters on the games industry. This will be
in both positive and negative lights. It will include looks at repetitive
formulas and restrictive gameplay mainly.
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Narrative voice
(1st, 2nd or 3rd person) |
Mixed voice article with
parts in first person describing personal experiences, 2nd person
direction at readers and some 3rd person sections.
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Register
(informal/formal,
colloquial, dialect, taboo words?)
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Formal article with some
colloquial lexis to avoid sounding too intimidating. There will be no real
use of dialect and taboo will not be used.
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Stylistics
(repetition, strong verbs,
adjectives, alliteration, similes, metaphors, sentencing, rhythm)
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High adjective use with
reference to war based vocabulary and repetition of dreary gameplay. There
may be use of alliteration and metaphors linking with imagery.
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Tone of address
(hectoring, sarcastic,
‘matey’, ironic, etc)
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There will be some
sarcastic point but it will mainly be a general formal and informative tone
with so irony used to illustrate points.
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Structure and pace
(discourse structure,
logical paragraphing, connectives, conclusion)
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The article will be six
columns that cover about a third of the page height, with several paragraphs
covering a range of topics. Sub heading illustrating what the paragraphs
contain shall break these.
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Article 2: Pre-Order Nightmares
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Planning Comments
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article
genre
(purpose, type)
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This is an opinionative and warning based article
on the dangers of modern pre-ordering. This will have to be clearly branded
as an opinion or I face being accused of slander.
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Narrative
voice
(1st, 2nd or 3rd person) |
This again is a mixed voice article, featuring
first person personal experiences and 2nd person audience directed
language. There will be mainly 3rd person referring to company and
game names.
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Register
(informal/formal, colloquial, dialect, taboo
words?)
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This will be a formal article that sticks with a
serious tone. It is intended to warn and shock over the shady practices of
the industry. There will be no taboo language and the introduction will be
summarising the article.
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Stylistics
(repetition, strong verbs, adjectives,
alliteration, similes, metaphors, sentencing, rhythm)
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There is a strong repetition of the point that this
is a warning article and will alert the audience to the issues with
marketing. The lexis is direct and won’t make use of metaphors or similes. There may be some gamer jargon and
specialist vocabulary.
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Tone of
address
(hectoring, sarcastic, ‘matey’, ironic, etc)
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There will be sarcasm but the tone will mainly be
one of shock and warning. There may be some irony but I intend to keep the
article serious.
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Structure
and pace
(discourse structure, logical paragraphing,
connectives, conclusion)
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This is a six-column article with paragraphs
dedicated to examples, warning and practices. It is a relatively slow paced
article with heavy language use and only one central image.
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Planning Comments
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article
genre
(purpose, type)
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This is a review of a popular game on the market
right now. It is a celebration of as great game produced by a great company. This
is a generic review to fulfil gaming magazine conventions.
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Narrative
voice
(1st, 2nd or 3rd person) |
3rd and 1st person as it is
mainly a general overview of the game mechanics and features with snippets of
personal response.
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Register
(informal/formal, colloquial, dialect, taboo
words?)
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Much more informal and colloquial than previous
articles with a lot of gaming jargon but still no taboo language.
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Stylistics
(repetition, strong verbs, adjectives,
alliteration, similes, metaphors, sentencing, rhythm)
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Possible alliteration and strong adjective use.
Minor use of metaphors but no rhythm as such. The article will flow from one
topic to next covering all aspects of the game.
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Tone of
address
(hectoring, sarcastic, ‘matey’, ironic, etc)
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This will be a highly positive article. There will
be slight negativity here and there but mostly positive coverage of the
game.
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Structure
and pace
(discourse structure, logical paragraphing,
connectives, conclusion)
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This is another 6 column article broken by images
and quotes with a small breakout box highlighting the main positives and the
main negatives. A further box will be used for the main review score. There
will be separate paragraphs for each reviewed section.
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