This week the main aim was to complete the schedule. I have met the deadline and completed it in reasonable detail. I aim to edit it in some sections to add more detail to certain tasks explaining them better and fully explaining what the task entails. I have uploaded it to the blog and will edit it from there. I feel it is reasonable and realistic in tasks during lesson and homework. The task took a bit longer than planned as it required more thought than I planned but have still met the deadline.
In terms of the homework set by myself, I have purchased most props with one or two left to collect from friends or buy from stores. I have also organised and booked a date for my studio based photo-shoots for Wednesday 23rd January. I will be updating some blog documents over the weekend as they lack certain details but overall everything is going to plan.
Friday, 10 January 2014
Monday, 6 January 2014
Article 1- Is War the Answer?
Article 1- Is War the Answer?
I think we have all been in a situation
where we look forward to the new Call of Duty game. It happens every year and I
myself have been no different. Just last year I was heavily anticipating Call
of Duty Ghosts hoping to play something new. With a name like ghosts I was
expecting to be a stealthy soldier using silence and tactics to eliminate my
foes instead of the traditional hoorah tactics of the previous games. Then I
started playing and after a slightly stealthy first level I began to warm to
the game and even met the legendary stealth experts the ghosts. Then we crashed
a van into a stadium and my dreams died a little. From there stealth was mainly
an excuse to start the mission before breaking into all out chaos. It was
regular COD all over again and all I could do was shake my head and finish it.
The Genre
Ok story time is over now. So this is an
article on the grand topic of war shooters. In first and third person. These
are among the most popular of games and mainly took off with the PS2 as the
first C.O.D games emerged. This trend developed with the release of the last
generation consoles like the 360 and PS3 and has now splashed into the now
current gen consoles, the PS4 and Xbox one.
Is this a negative? No. These new consoles allow for newer and
better-looking war games that can utilize new mechanics and connectivity to
band gamers together. Can we see this happening soon? I hope so.
The basics of this genre are that you will
be a soldier in a war. The brand war shooter gives this away. This can be a
real war say world war 2 or the Middle Eastern conflicts or a completely made
up war that the writers have devised. The latter is much more common now and in
some cases works very well, the stories of C.O.D Modern Warfare 1 and 2 but can
sometimes fall flat, as in C.O.D Ghosts. It will seem like I will insult this
game a lot but this is not the case, I am just conveying what I believe it does
wrong. It is not the only offender and by no means will it ever be the last. The main premise is you will usually be an
American marine or in some games a British S.A.S that has to fight a terrorist
threat in some far-fetched fashion. The spectacle and cinematic nature can be
fun to play but the stories are usually highly unrealistic and the
Americans/Brits will always win. This is just how it has always been.
The Problems
So before I mentioned that Ghosts would be
an example and now I will showcase my problems with the game. I already
mentioned the story is just another gung-ho, explosion filled adrenaline rush
with superior Americans this time fighting the whole of South America in what
is considered a post-destructive wasteland. Now the wasteland is nicely done, I
must admit but the story conveyed a fight against a superior enemy yet they
only gain superiority through use of an American super weapon. There also seems
to be no struggle to fight back against this force rendering the story pretty
useless. This was also seen in Medal of
Honour Warfighter where you are given control of a machine gun mounted robot,
pretty cool huh? Well it easily mows down enemies until it is destroyed by a
rock. It sort of makes you question your actions. If they use rocks, why do I
need a killdroid? It’s not an easy question to answer.
The other key issue in campaigns and this
affects a lot of the main war shooters around is the lack of control. The game
rarely ever lets you explore or try other tactics; they are just linear
shooting galleries with a lot of explosions and not much else. You will occasionally
be given cool weapons and gadgets that can only be used at certain times and
even then they may just be there for the sake of it. For example in Medal of
Honour warfighter you are given laser targets to destroy buildings. This is at
a specific point where you are apparently pinned down by snipers. They never
damage you even if you stand out in the open. The game refuses to let you
progress past this point until you have use a laser target on the building they
occupy even if you could shoot them without it, even killing you if you dare
try to avoid it. This sense of linearity and handholding can ruin the
experience and although creates a cinematic experience limits just what the
player can do. Choice is ignored in these games. Even your teammates can do the work for you.
If you play on normal difficulty a lot of the time you will never be incredibly
challenged. Your teammates can shoot everyone for you or you can call in
vehicles of doom and destruction.
Lastly the genre is usually completely designed
for multiplayer, which again is heavily a copy and paste formula. This is the
main issue here. Single player modes are usually lacking as the game is
designed for multiplayer. This is the problem with franchises like C.O.D and
Battlefield. There is never any depth to the story or they’re just
disappointingly short. Although these multiplayer modes can be fun it is
usually just the same as playing an older game with a few new guns and
occasionally a new mode. New maps are fun but soon grind and get repetitive. A victim of this is an older game that showed
promise, Homefront. This game boasted a campaign written by the writer of Red
Dawn, an impressive war film and featured Americans fighting for their own turf
after the U.S. is invaded by North Korea. Unfortunately the campaign was only
4-6 hours and full of stereotypes and scripted scenes. There was a fully
working online mode that was very similar of other current multiplayer models
and because of this the game disappointed a lot of gamers.
Is it all Bad?
Short answer, no. I have played good war
shooters and bad war shooters and I don’t hate the genre. I enjoy the
excitement of some of them and I can get a kick from some of the explosive
action of these titles, I just hate the shallow nature and lack of change. I
recently played Spec Ops: The Line, an older 3rd person title that
was based on a novel about the darker side of warfare. It pitted me as the
commander of a three-man team looking for a lost squad in a sandstorm ruined
Dubai, fighting desperate rebels and eventually the battalion we were looking
for. It was a dark and quite depressing game, which really questions the nature
of warfare and the questionability of just fighting a lesser enemy or those of
your own. It is an experience that sticks with you and at time really plays
with your mood. As dark as it was I thoroughly enjoyed the narrative and felt
satisfied with it. Another was not necessarily a war shooter but had a
war-based story and that was Metro Last Light.
A first person survival shooter set in a nuked Moscow in the metro
tunnels. There was war among the factions and I actually understood what I was
fighting for and what the stakes were. It was again a mix of fluid shooting
mechanics, difficulty and narrative that made the experience incredibly
enjoyable.
The Improvements
So the last part of this article is the
improvements. I enjoy this genre and happily play a lot of the games from it
but there needs to be change. EA, Activision this is directed at you mainly.
You can’t re-use the same formula without it getting stale. There is a limit on
the control the player can have before it feels more like a movie than a game.
To improve this it is a simple process, look at the classic first person
shooter, there was exploration, secrets and an arsenal of destructive weapons.
You could spend hours on a single level. Imagine incorporating this into a
fully functional battlefield. It would be awesome. Perhaps even creating whole
cities with dynamic warzones that can be randomly generated. There is a long
list of possibilities here.
The other problem is that the narratives
used have gotten stale. We need to break away from the stereotypical U.S. vs.
the world scheme and develop more in-depth and fulfilling stories to satisfy
the single player gamers and story fans alike. There was a scene in the first
Modern Warfare game that still sticks and that was when we see a soldier in the
midst of a nuke explosion and players control him as he tries to crawl away
before slowly dying. It was a cryptic scene that really added a darker,
realistic side to the story and really it was moments like that that the
developers should be trying to create. Memorable sequences that can make the
player question their actions and for once lets see the player decide what
happens and not have the player lead on a trip through the set pieces. It’s
time the player was back in control. Now if you excuse me I’m going to go
replay Spec Ops.
Article 2- Pre-Order Nightmares
Article 2 –Pre-Order Nightmares
Pre-ordering. The one way to definitely secure
a game pre release. The relieving feeling of knowing that come release day you
will hold the copy in your hands. Though what if it’s not all it’s cracked up
to be. You have spent so much money to get this game and now you hate it. It
hurts and it’s awful. So why do we still do it? Hype. The only answer hype and
now it’s time to break the hype machine.
So it all starts with an
announcement. A short trailer to show you it’s really there. The seed is
planted and we wait for it to grow. Soon enough another trailer comes along
bolder, better and longer showing more of what we want to see. Then with hope
we get genuine gameplay and a chance to see the games mechanics and story put
to the test or we get the big press release demos at conventions like E3 or PAX
or released to the Internet. But just how true is the “gameplay” we really see?
Maybe we are just get messed around by the game company who doesn’t want to see
their bad ideas.
Evil Evil Aliens
A perfect example of this bait
and switch mechanic is a release earlier in the year that had been hyped to
hell before being revealed as a fraud. I am of course talking about Aliens
Colonial Marines. After five years in development and so many companies it was
finally here. Under an embargo until release day. This meaning that media could
not show anything featuring gameplay. However at E3 a gameplay demo was shown.
One problem, it was nearly all fake. I have played the game and all the way
through and the A.I shown, the events, characters nearly everything was a lie.
None of it was in the real game. The gamers who had waited were betrayed by the
industry. Just to make it worse it was one of the most popular pre-orders on
Steam and other online shopping sites.
The real game featured mindless
A.I. that had problems shooting the enemy and had no clue as to what they were
doing. The graphics were the lowest quality of 360 graphics and screen tearing
was rampant. The aliens themselves were hardly ever present and the whole game
just felt rushed despite the 5-year development time. The levels were boring and repetitive and the
iconic “Aliens” weaponry is barely non-existent. Not only that, the game is
plagued with game breaking bugs that once had me stuck in a wall. The enemies
get stuck to scenery removing any scare factor. The game was a total fake. This is all from
personal experience of playing the game and it disgusts me. Though this is not
a review so lets get down to the bare bones of the issue…
Basically, the industry seems to
be full of liars and schemers. This may not be true but from modern advertising
it seems it. Can we really trust adverts anymore? There is a high chance these
days that pre-release material is a forgery or staged. The player will never
play or see these bits. It’s a scary thought that the companies will directly
lie to you for their gain.
Perhaps it wouldn’t be so bad if
the game were worth the money. The lies may be lies and the shown
screens/missions are scripted but the final product met expectations we as a
community could live with the lies. But they’re not. Most games are generic,
boring and low quality. There are games that fail. Colonial Marines was only
one example. There were also games like Ride to Hell retribution 1%. The prior
game being one of the worst examples of horrible game design ever. Though fully
functional the rest of the game was poorly designed and just made very little
sense. First announced in 2008/9 this game was premiered as a biker gang
sandbox set in the 60’s with an array of deep characters. What gamers got was
the absolute opposite a linear, shallow, mind-numbingly poor game where
everything was broken. Yet it was still pre-ordered. I personally feel sorry
for any poor soul who pre-ordered this rubbish.
My final example would have to be
The War Z (now Infestation: Survivor Stories). A game released on steam
following the success of Arma mod DayZ. It was considered a rip off and it was
just generally awful. It had micro transactions and had to be bought initially.
But with lies in the steam description and bullying tactics it just failed to
make an impact. The game was buggy, textures sickening and overall just a poor
quality. Again popular game, false advertising.
Why do we pre-order?
The allure of pre-order comes
mainly from the promise of extras. Shiny little in game objects or real life
trinkets that we gain for paying a little extra. On steam this can even be a
whole game, (Tomb Raider). However half the time these are only skins r guns. A
little extra thing you’ll barely use. Though nowadays even whole game modes are
being locked off as pre-order bonuses. Which if you don’t pre-order for have to
pay extra in DLC.
The problem is that there are so
many different bonuses in so many different places that the game is completely
fractured. If you want a certain bonus you have to go to a specific store or
site and this could cost so much more. The whole exclusive scene is a curse
onto gaming and really makes getting a game a decision making struggle. It all works towards getting money and
ignoring the consumers. Fragmenting the experience for a few extra pound coins.
In conclusion…
Pre-ordering isn’t a positive
experience anymore. There once was a time where we just saw trailers and waited
until release. Now we have lying trailers, forged footage and just pointless
rewards to tempt us into buying a game we’d never even consider once we’d seen
it’s true colours. I want one thing from consumers and that is to wait. Please.
Just wait for the reviews, wait for the footage of the real game. Don’t be
another victim to the hype machine.Article 2- Pre-Order Nightmares
Sunday, 5 January 2014
The Low Budget Review: GTA V
Grand Theft Auto 5 Review
Here we go again people. Our lives will be taken over by
another Grand Theft Auto game. Since the
release of 2008’s exceptional GTA 4 in the gritty Liberty City gamers now make
a happy and much waited and anticipated return to the sun soaked shores of Los
Santos. However does this game surpass its predecessor? Read on and find out…
So the first key difference is the fact that there are now
three main characters instead of one solitary figure in previous games. There
is Franklin, who we are first introduced to, a “gang banger” who makes his
living stealing cars for evil businessman and car dealer extraordinaire Simeon
but wants to do more with his life and live the high life. Gamers play as him
until he attempts to steal a car from the second key character, retired bank
robber Michael a cynical family man with an unfaithful wife and two children
that drive him mad living under the witness protection programme. This spirals
into a friendship between the two and they decide to rob a jewellery store.
This then introduces us to our third and final character and probably the most
popular, Trevor, a mad yet highly intelligent redneck drug dealer. The key
twist here is he is Michael’s former partner in thievery and not too happy to
learn his partner is alive. In some games this mix of protagonists it may seem
that the experience may be shallow and characters thin and weak but leave it to
Rockstar to create three amazing deep characters that each has their own unique
ideas and needs. The experience is rich and gamers will have fun investigating
the quirks of each character.
Alongside the mixed characters there is a fun and dynamic
story with 69 story missions where each feels different and fun. The story
introduces numerous side characters some with unique jobs and fun little side
activities that will entertain during the main story or after it. The main
selling point of the game was the heist missions and they do not disappoint as
there are several different heists that occur over the course of the story.
These suit different purposes and are buried in context. There is also multiple options as to how
these heists can be carried out, though this mainly differs between loud and
sensible, the choice is still appreciated and adds to replay ability.
Regardless of which choice you make there is an extensive preparation period
managed through your friend Lester who co-ordinates your actions. Overall the
story is fun and involves all three characters equally and fairly throughout
its course. Starting out in a totally different area in the midst of a heist
that spirals out of control and ends up with your crew member shot and Michael
supposedly dead. This is where we are teleported into the future with Franklin
in the midst of stealing a car. From there events create twists and turns. I’m
purposefully avoiding details so the story isn’t spoiled as you MUST play this
game.
One of the main selling points of the GTA series has been
its massive open worlds and GTA V holds this tradition. The world is the
biggest yet holding a city that is roughly the size of Liberty City then miles
of desert, forest, mountains and ocean all teeming with life. The world is
alive and expansive with miles of land to explore from the city streets to the
grand Senora Desert to the peaks of Mount Chilliad. The world provides the
player with an expansive sandbox to cause as much chaos as they’d like. It is
bright, colourful and a very satirical parody of Los Angeles.
With all the cosmetics and narrative in play, do the game
mechanics hold up? Yes, yes they do. The mechanics are improved from simple
movement and driving to a less clunky inventory to house your arsenal of
destruction. The mechanics feel smooth and just makes the game fun to play.
You, the player, can easily drive fast and flashy sports cars, fly stunt
planes, airliners and even military grade jets. There is also a wide selection of helicopters
and boats on offer too, all handling well and highly responsive. The gunplay is also fluid with aim assist
present but also the ability to free-aim with ease. The main downside to the
games mechanics lies with the still challenging ability to shoot from vehicles
making some story missions more challenging than necessary, but this is mainly
nit picking.
So just what do you do when the story ends? Well there is an
extensive list of side activities from extreme sports to towing vehicles to
destroying for sale signs. No I’m not joking it’s a thing. There is also plenty
of collectables such as submarine parts that can only be found in the ocean to
letter scraps of a murder mystery and flying saucer parts all of which lead to
rewards and feelings of personal accomplishment. Just to add extra to the game
there are also strangers that will randomly appear needing your help, all with
available rewards and personalities. These can be businessmen to drunken
teenagers. There are secret cults and weird churches available to meet and help
over the course of your journey through Los Santos and the surrounding lands.
Alongside this epic campaign there is also an MMO style
online mode that allows you to create your own character and help them progress
into high society among fellow friends and other online players. You can work
your way to the top levelling up gaining access to new weapons, cars and
eventually tanks and attack helicopters. There are plenty of characters
providing jobs and even famous faces from the story require your help. There
are also plenty of activities such as deathmatches, races survival modes and as
of the latest update a capture mode that can be all out chaos. However the
online mode is lacking in heist missions and can be a bit of a drag to newer
players who can be insta-killed be higher level players with better guns. This
can be counter with passive mode but that is just kinda dull. There was also a
very broken release for the online mode that took upwards of a week to fix
leaving some players unable to start the online mode at all. This has since
been fixed and is mainly fine now. There is also the content creator that is
currently in beta that allows for your own creativity to shine through. Overall the online mode is fun and
continuously growing with provided support from Rockstar improving it and
developing it.
So lastly we look at the gimmicks and extras of the game. GTA is well known for diverse and well
selected radio stations with hilarious and satirical adverts, though some just
leave you wondering what the hell you just heard and well created personalities
or famous celebrities taking the mix. Once again the radio stations are well
done with content ranging from gangsta rap to classic rock to punk to even
Mexican rap and fiesta music. These are fun but in some cases can get
repetitive if the radio station is kept on too long. This again is relatively
nit-picky but there is no real heavy metal station and may be a shame to some
metal heads like myself. However there are plenty of hidden Easter eggs from
flying saucers and aliens to weird individuals and cults. Once again Rockstar
mix satire, crude humour and some realism to create a game that is fun to play
and leaves you wanting to explore more. The game will last you anywhere from
about 10-20 hours in campaign and many more in the online mode. There is plenty
to enjoy as this sandbox world of madness, fun and exploration will eat away
hours of your day if you truly get immersed. I have no problem recommending
this game to you and hope to run into you online. Though watch out I may just
be in a tank.
Thursday, 2 January 2014
Potential Locations - Description
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Photograph of where you will shoot.
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Is it suitable – how? Why? (Access, Lighting, Sound )
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Additional Comments /
Observations
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Stanhope Park-
Darlington. A small park directly outside of Queen Elizabeth Sixth Form
college. It has a wide flat of grassland that should be suitable for staging
the war.
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There could be some
issues with trees but it is mainly a brightly lit area that should be wide
enough to accommodate the two teams of combatants. This is a public park
though so there may be some disturbance from local people so I may need to
pick a quieter time when people are working. I will need to consider pathways
and distances as I aim to take a long distance landscape shot that may
interrupt commuters. The scenery is
well suited to the photo I wish to take and the ground could get muddy from
rain.
It is very easy
access for models in the college yet could prove challenging if I hire models
outside of the college.
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Since this location
is in the UK it is likely to be victim to excessive rain so the field could
become waterlogged and marshy. given recent weather and temperature drops there is a slight possibility of the ground freezing over but this seems highly unlikely.
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Photo shoot 2- pre-order
The QE studio- This is a small photo studio set up inside of the QE sixth form college in Darlington. It has a selection of backdrops and light boxes as well as cameras and other equipment necessary for the photoshoots I wish to take.
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This photo was originally taken in my personal residence during mock up preparations and although the picture met the expressive criteria the quality was lacking so I will re-take it in the QE studio where I will have the chance to control the lighting. The studio is located inside the college meaning it will be easily accessible to models inside the college and those that live in the local area.my model attends the other college in the area but has Wednesdays and Mondays off so it is an easily accessible location for them too. There are plenty of light boxes available to control the lighting in the photo and build the necessary shadows in the background. Since it is a college though it will be busy and therefore time limits will be strict and timing must be efficient. |
The studio will be perfect for these two smaller shoots as it is quiet and has all the required equipment for the technical side of the shoot. I will provide the props but that again will not be a problem. There a lot of wires that will need to be managed but again should be easily managed. |
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Photo shoot 3 –
Review
The QE studio-
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Most will be the same as previous article. This location has all the necessary props and being a college has tables that allow me to set up my make-shift robbery. most props will be set up and brought by me so it will be a good location and perfectly suited for the models as they are students at the college.
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